![]() ![]() But with cops, every race is just tiny bit different. ![]() When you learned other racing games, they became boring because you just drive the track in best line you know it works and other racers just weren’t a distraction enough to matter. That cherry on top X factor that made game so diverse with every race I can still fire it up today and have fun with it despite knowing exactly how each car feels and handles, every corner of every track, but I never know where and how exactly I’ll have cops getting in the way, something no other game could offer before. Countryside highways, futuristic cities, desert canyons, snowy summits, beautiful coastline cliffs in the sunset, the lot. It also had absolutely amazing circuit tracks with various elevation changes, shortcuts and were thematically unique. The game had amazing selection of sports cars and you could download more of them made by fans. Some time has passed and NFS3 Hot Pursuit arrived back in 1998 and that’s when EVERYTHING changed (now you know my fascination over NFS3). It’s also one of reasons why I just never liked F1 games or “racing simulators” or quasi simulators like Forza, because they always end up being these dull repetitive real world circuits racing by holding same perfect line every lap, for 50 laps. ![]() I’ve played racing games a lot back then since 90’s were the golden era of racing games and the one problem they all had before and they still have to this very day if cops are not present is that they become repetitive and boring very easily and very quickly. I’ve been in love with the concept of racing and cops basically since the original The Need for Speed back in the early 90’s even though they only had to overtake you to bust you and that was it, the only mechanic in the game. This was suppose to be a NFS Heat review, but since I haven’t finished the game yet for reasons you’ll read below, I’ve decided not to make it a full review, but a rant about cops mechanic in the game that entirely ruined what looked like near perfect game… ![]()
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